Gears of War 4

This is the first sequel in the Gears of War universe developed by The Coalition, a Microsoft studio formerly known as Black Tusk. Splash Damage was largely responsible for developing the multiplayer component for game, including the supporting online services, and maps played in both horde and versus modes.

I am very proud to have been a part of this project in some capacity, mostly because of how much of a fan I am of the game.

Gears of War 4 is the property of Microsoft.

Tools Programmer

Splash Damage
Gears of War 4: Refining a classic
Polygon had an interview with Rod Ferguson, where there was mention of Splash Damage's involvement in the multiplayer component in the game.