Game of Life Algorithm

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Devised by a british mathematician in 1970, the Game of Life algorithm is a simple cellular automation based on a grid of data.

Based on a set of rules, neighbouring cells respond to each other causing for a set of grid data to appear as organic.

The project that I was required to do was rather simple in that I had to integrate the algorithm and utilise in a way that was original, such as implementing it into a game (consider dynamic platformer level generation).

Refer to the Wikipedia article providing more information.

Developed in XNA 3.1