Split Destiny

Developed at a 48 hour game jam situated within UKIE's London offices, Split Destiny was a game that was design around the theme of "swapping". The premise of the game is simple -- it is a 2D platformer in which the world can be changed based on the perspective that the player switches between.

For example, some parts of the level are not accessible in one perspective, but they are in another so the player must swap perspectives in order to be able to reach the point in the level.

Check out the event page that this game was developed at.