Escape From Alcatraz

As a part of the Games Development Techniques module, Escape To Alcatraz was a 12 week game development project that was developed utilizing assets from various Unreal Engine 3 games, and also other assets that were created by ourselves through the 3D modelling software of Maya 2010.

  • Custom 3D assets modelled by myself.
  • AI rat companion that aided in the completion of objectives. Based on a Finite State Machine
  • Inventory system for holding items that the player must collect around the world.
  • Quests and other objectives scattered around the environment for the player to interact with.