This library was originally intended to be used for creating a Windows-based content processor for MonoGame for importing and processing FBX assets. Initially only a limited subset of functions and classes were intended to be wrapped or made available through CLR and .NET.

Written in C++/CLI, the DLL is intended to be used for interfacing with the C++ Autodesk FBX SDK, which is a collection of static libraries that are intended for loaded FBX assets within a native application.